3.5-1635 Fa 11 anys, 4 mesos There. Fix all the issues where we are using integers when we should be using floats in the texture conversion shaders.
3.5-1634 Fa 11 anys, 4 mesos Continuation of the previous commit. I missed a integer.
3.5-1633 Fa 11 anys, 4 mesos Fix a issue in the texture conversion shaders that was multiplying an integer with a float.
3.5-1632 Fa 11 anys, 4 mesos X11: Don't do a round-trip to the server to figure out our size on configure
3.5-1631 Fa 11 anys, 4 mesos X11: Don't use a client event as a wrapper for XMoveResizeWindow
3.5-1630 Fa 11 anys, 4 mesos Actually link to XI2
3.5-1629 Fa 11 anys, 4 mesos Fix up last commit
3.5-1628 Fa 11 anys, 4 mesos Use pkg-config to check for XInput2
3.5-1627 Fa 11 anys, 4 mesos Clean up all the GetName methods for XInput2 controls.
3.5-1626 Fa 11 anys, 4 mesos Add X11 XInput2 input plugin, including MPX and with support for axis controls. Based on the original XLib plugin, and thus shares some of its warts.
3.5-1625 Fa 11 anys, 4 mesos [Android] Tiny cleanup regarding method indentation in GameListAdapter.
3.5-1624 Fa 11 anys, 4 mesos [ARM] Reenable FMRX, it seems to work fine.
3.5-1623 Fa 11 anys, 4 mesos [ARM] Implement LFD. Reorder VFP register allocation a bit.
3.5-1622 Fa 11 anys, 4 mesos Add Read_F32 and Read_F64 helper functions to MemmapFunctions.
3.5-1621 Fa 11 anys, 4 mesos [ARM] Implement xorx
3.5-1620 Fa 11 anys, 4 mesos [ARM] Disable mfmsr. Implement stb and subfx.
3.5-1619 Fa 11 anys, 4 mesos [ARM] Implement MFTB
3.5-1618 Fa 11 anys, 4 mesos [ARM] Implement mfmsr
3.5-1617 Fa 11 anys, 4 mesos On ARM Hosts, increase the instruction run count to 64bit. 32bit is /very/ quickly overflown.
3.5-1616 Fa 11 anys, 4 mesos Fix encoding issue with VADD(Integer)