3.5-1563 Fa 11 anys, 6 mesos Fix vendor retrieval for Tegra in VideoOGL.
3.5-1562 Fa 11 anys, 6 mesos Fix a case where a boolean check (vector.empty()) was used when a clear (vector.clear()) was intended in ExpressionParser.cpp.
3.5-1561 Fa 11 anys, 6 mesos ShaderGen: Use u8 as uid storage base type. Fixes an off-by-one error introduced in revision bdc28106eed0 that caused some lighting issues.
3.5-1560 Fa 11 anys, 6 mesos Misc cleanup and fixes for some of the bad code i've written.
3.5-1559 Fa 11 anys, 6 mesos Add hotkeys for save/load state to/from file.
3.5-1558 Fa 11 anys, 6 mesos VertexShaderGen: Fix a potential bug where vertex shader uids don't change when pixel lighting is toggled.
3.5-1557 Fa 11 anys, 6 mesos VertexShaderGen: Fix a dumb regression from revision f524312fd17e.
3.5-1552 Fa 11 anys, 6 mesos InputConfigDiag: Put the colon after the device name
3.5-1551 Fa 11 anys, 6 mesos Merge branch 'shader-uids-awesome-after-hours'.
3.5-1545 Fa 11 anys, 6 mesos ExpressionParser: Search for control names first
3.5-1544 Fa 11 anys, 6 mesos [Android] Support clicking on games in the folder browser to add the folder currently in. Mostly for derps that keep trying to run the game from the folder browser.
3.5-1543 Fa 11 anys, 6 mesos fix opengl debug build on win32
3.5-1542 Fa 11 anys, 6 mesos DInputJoystick: Fix compile
3.5-1541 Fa 11 anys, 6 mesos DInputJoystick: Always exclude XInput
3.5-1540 Fa 11 anys, 6 mesos Merge branch 'expression-parser-barewords'
3.5-1536 Fa 11 anys, 7 mesos [Android] Disable OpenGL ES 3 EGL bit. This is due to drivers complaining(Which they should do) when they don't support GLES3. Qualcomm drivers don't care about it being ES2 or ES3 bit anyway. Intel d...
3.5-1535 Fa 11 anys, 7 mesos only provide ES2_compatibility workaround for non gles devices
3.5-1534 Fa 11 anys, 7 mesos [Android] Actually copy Dolphin.ini correctly...
3.5-1533 Fa 11 anys, 7 mesos Add shortcut to (dis)connect the balance board.
3.5-1532 Fa 11 anys, 7 mesos [Android] Make the navigation drawer not so blindingly dark.