3.5-1351 Fa 10 anys, 11 mesos [Android] Redo the Settings menu, Can now change the CPU Core, dual core setting, and video backend in the settings"
3.5-1350 Fa 10 anys, 11 mesos Removing ISO ini presence requirement for reading movie settings
3.5-1349 Fa 10 anys, 11 mesos [Android] Beginning of setting menu, doesn't do anything yet.
3.5-1348 Fa 10 anys, 12 mesos [Android] Add in the Android Studio project files so one can use Android Studio instead of ADT.
3.5-1347 Fa 10 anys, 12 mesos [Android] Copy over the Dolphin shared library to the Android APK build directory so it doesn't need to be manually copied each time.
3.5-1346 Fa 10 anys, 12 mesos [Android] Qualcomm driver has a bug where it returns an invalid length for GL_INFO_LOG_LENGTH with glGetShaderiv. Qualcomm drivers seem to max out at ~512bytes returned from glGetShaderInfoLog so this...
3.5-1345 Fa 10 anys, 12 mesos [Android] Support DFF files in the interface.
3.5-1344 Fa 11 anys Merge branch 'ppd' - per pixel depth
3.5-1341 Fa 11 anys Gameini database update. Fixes issue 6258, Where's Waldo? The Fantastic Journey missing ingame pointer, and Battleship font. Various small changes.
3.5-1340 Fa 11 anys Fix the integer compare in our GLSL fmod function
3.5-1339 Fa 11 anys DSPJIT: the shift value must still be loaded into the correct register
3.5-1338 Fa 11 anys BPMemory: Fix a small documentation mistake from revision 9365187f8942.
3.5-1337 Fa 11 anys Forced an external exception check on DI interrupts. Fixes Summoner: A Goddess Reborn.
3.5-1336 Fa 11 anys fix underflow in IndexGenerator::AddFan
3.5-1335 Fa 11 anys Use SOUNDTOUCH_INTEGER_SAMPLES only on Android build. Some audio backends (i.e. OpenAL) only support floating-point samples.
3.5-1334 Fa 11 anys BPMemory: Add register documentation for texture source adress and EFB configuration.
3.5-1333 Fa 11 anys FifoPlayerDlg: Improve navigating through search results.
3.5-1332 Fa 11 anys [Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shad...
3.5-1331 Fa 11 anys [Android] Beginning of GLES3 support.
3.5-1330 Fa 11 anys [Android] Add GLSLES3 to the GLSL version enums. Add in the version and precision qualifier to the shader header.