3.5-1483 Fa 10 anys, 10 mesos Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.
3.5-1482 Fa 10 anys, 10 mesos BPMemory: Assign a more descriptive name to a field in the genmode register.
3.5-1481 Fa 10 anys, 10 mesos [Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
3.5-1480 Fa 10 anys, 10 mesos Whoops, look like the previous commit was also the case with VideoDX9
3.5-1479 Fa 10 anys, 10 mesos Fix a char buffer destination size in Render.cpp for VideoDX11.
3.5-1478 Fa 10 anys, 10 mesos Fix a free that should have been a delete.
3.5-1477 Fa 10 anys, 10 mesos Partial revert of 0247b2a97a1d. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs ...
3.5-1476 Fa 10 anys, 10 mesos [Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
3.5-1475 Fa 10 anys, 10 mesos buffer fixes found via cppcheck/tetsuo--
3.5-1474 Fa 10 anys, 10 mesos don't define clipPos twice
3.5-1473 Fa 10 anys, 10 mesos Merge branch 'shader-uids-awesome'.
3.5-1415 Fa 10 anys, 10 mesos Fixes Issue 6353 Remove extract apploader/dol from top level
3.5-1414 Fa 10 anys, 10 mesos Handle 1 partition only, fixes Issue #6353
3.5-1413 Fa 10 anys, 10 mesos Revert "Adding Travis CI script"
3.5-1412 Fa 10 anys, 10 mesos Adding Travis CI script
3.5-1411 Fa 10 anys, 10 mesos Build fix: Android NDK doesn't support any locale switching.
3.5-1410 Fa 10 anys, 10 mesos Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale.
3.5-1409 Fa 10 anys, 10 mesos Equalising the 32 and 64 bit state compression
3.5-1408 Fa 10 anys, 10 mesos Build fix
3.5-1407 Fa 10 anys, 10 mesos Clarifying the OpenAL loop