4.0-327 Fa 11 anys, 1 mes Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon.
4.0-326 Fa 11 anys, 1 mes Use an unordered_set to track FIFO write adresses
4.0-325 Fa 11 anys, 1 mes Handle BP mask register better to avoid useless BP writes (causing flushes)
4.0-324 Fa 11 anys, 1 mes Jit64: implement ps_res
4.0-323 Fa 11 anys, 1 mes Jit64: simplify ps_sel
4.0-322 Fa 11 anys, 1 mes Jit64: fix typo in ps_sel and re-enable it
4.0-321 Fa 11 anys, 1 mes jit64: remove dead code
4.0-320 Fa 11 anys, 1 mes Jit64: extract frsqrtex as method
4.0-319 Fa 11 anys, 1 mes [JitIL] No more terrible usage of vectors. This is possible because of C++11.
4.0-318 Fa 11 anys, 1 mes ogl: check default framebuffer for msaa
4.0-317 Fa 11 anys, 1 mes [ARM] Minor idle skip optimization in bx.
4.0-316 Fa 11 anys, 1 mes [ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PPSSPP.
4.0-315 Fa 11 anys, 1 mes VideoCommon: create native texture pool
4.0-314 Fa 11 anys, 1 mes [windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793.
4.0-313 Fa 11 anys, 1 mes ogl: drop all %f from TextureConversionShader
4.0-312 Fa 11 anys, 1 mes Fix {Read,Write}FileToString. We should be using binary always.
4.0-307 Fa 11 anys, 1 mes Be less dumb.
4.0-306 Fa 11 anys, 1 mes Update translation files to reflect recent changes in the code.
4.0-305 Fa 11 anys, 1 mes Stop saving random files to ./
4.0-304 Fa 11 anys, 1 mes Actually, filename really does need to be a parameter because of some random debug thing.