3.5-1180 Fa 6 anys, 10 mesos Made the timing consistent between DSP HLE and DSP LLE. Fixes Lost Kingdoms II in DSP HLE mode.
3.5-1179 Fa 6 anys, 10 mesos Use an enum for efb scale values.
3.5-1178 Fa 6 anys, 10 mesos Adjusted the ARAM DMA transfer size again. Fixes the audio in the Sonic Mega Collection games.
3.5-1177 Fa 6 anys, 10 mesos Someone take my commit rights away.
3.5-1176 Fa 6 anys, 10 mesos Hastily committing untested code without making sure i didn't miss anything first? I would never!
3.5-1175 Fa 6 anys, 10 mesos Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini specifies -1 for EFBScale.
3.5-1174 Fa 6 anys, 10 mesos fix msaa detection
3.5-1173 Fa 6 anys, 10 mesos ogl: remove "Missing Extension" from osd
3.5-1172 Fa 6 anys, 10 mesos Fix for the hang after close caused by my previews perf queries commit. Sorry for that. fix issue 6205
3.5-1171 Fa 6 anys, 10 mesos OGL: use GLEW_ARB_debug_output in debug builds
3.5-1170 Fa 6 anys, 10 mesos Remove an unused variable in VideoConfig.cpp and SWVideoConfig.cpp
3.5-1169 Fa 6 anys, 10 mesos Forced the exception check when the ARAM DMA transfer is between 32 and 320 blocks in size. Fixes Lost Kingdoms II.
3.5-1168 Fa 6 anys, 10 mesos Add native fullscreen support for OS X.
3.5-1167 Fa 6 anys, 10 mesos Revert "D3D11: Fix glitched polygon edges when MSAA is enabled."
3.5-1166 Fa 6 anys, 10 mesos ups missing file for my last commit sorry
3.5-1165 Fa 6 anys, 10 mesos Adds support for PE performance metrics in the D3D9 backend
3.5-1164 Fa 6 anys, 10 mesos Fix 32bit Linux. GCC's lrotl/lrotr instrinsic functions are 32bit when building for 32bit, we require 64bit at all times, so keep using our own instead.
3.5-1163 Fa 6 anys, 10 mesos D3D11: Fix glitched polygon edges when MSAA is enabled.
3.5-1161 Fa 6 anys, 10 mesos Fix GCC 4.8 compiling. GCC 4.8 now defines _rotl/_rotr/_lrotl/_lrotr.
3.5-1160 Fa 6 anys, 10 mesos Make the GUI show a translated "No audio output" sound backend string.