3.5-1350 Fa 7 anys Removing ISO ini presence requirement for reading movie settings
3.5-1349 Fa 7 anys [Android] Beginning of setting menu, doesn't do anything yet.
3.5-1348 Fa 7 anys [Android] Add in the Android Studio project files so one can use Android Studio instead of ADT.
3.5-1347 Fa 7 anys [Android] Copy over the Dolphin shared library to the Android APK build directory so it doesn't need to be manually copied each time.
3.5-1346 Fa 7 anys [Android] Qualcomm driver has a bug where it returns an invalid length for GL_INFO_LOG_LENGTH with glGetShaderiv. Qualcomm drivers seem to max out at ~512bytes returned from glGetShaderInfoLog so this...
3.5-1345 Fa 7 anys [Android] Support DFF files in the interface.
3.5-1344 Fa 7 anys Merge branch 'ppd' - per pixel depth
3.5-1341 Fa 7 anys Gameini database update. Fixes issue 6258, Where's Waldo? The Fantastic Journey missing ingame pointer, and Battleship font. Various small changes.
3.5-1340 Fa 7 anys Fix the integer compare in our GLSL fmod function
3.5-1339 Fa 7 anys DSPJIT: the shift value must still be loaded into the correct register
3.5-1338 Fa 7 anys BPMemory: Fix a small documentation mistake from revision 9365187f8942.
3.5-1337 Fa 7 anys Forced an external exception check on DI interrupts. Fixes Summoner: A Goddess Reborn.
3.5-1336 Fa 7 anys fix underflow in IndexGenerator::AddFan
3.5-1335 Fa 7 anys Use SOUNDTOUCH_INTEGER_SAMPLES only on Android build. Some audio backends (i.e. OpenAL) only support floating-point samples.
3.5-1334 Fa 7 anys BPMemory: Add register documentation for texture source adress and EFB configuration.
3.5-1333 Fa 7 anys FifoPlayerDlg: Improve navigating through search results.
3.5-1332 Fa 7 anys [Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shad...
3.5-1331 Fa 7 anys [Android] Beginning of GLES3 support.
3.5-1330 Fa 7 anys [Android] Add GLSLES3 to the GLSL version enums. Add in the version and precision qualifier to the shader header.
3.5-1329 Fa 7 anys GL_DEPTH_COMPONENT can't have type of GL_UNSIGNED_BYTE with glTexImage2D. Qualcomm drivers get hit with this but all else don't care.