5.0-20992 Fa 12 mesos Core: Get rid of some unannotated fallthrough cases (PR #12523 de lioncash)
5.0-20989 Fa 12 mesos Core: Convert some preprocessor checking to use #ifdef/#if defined() over #if (PR #12525 de lioncash)
5.0-20983 Fa 12 mesos CodeTrace: Use std::set::lower_bound() over std::lower_bound() (PR #12526 de lioncash)
5.0-20981 Fa 12 mesos GekkoSyntaxHighlight: Fix FPR terminal highlighting being treated as GPRs (PR #12527 de lioncash)
5.0-20978 Fa 12 mesos VideoCommon: add function to serialize MaterialAsset to json (PR #12520 de iwubcode)
5.0-20976 Fa 12 mesos AchievementSettings: Move pragma once out of ifdef (PR #12518 de lioncash)
5.0-20974 Fa 12 mesos Jit64/JitRegCache: Simplify GetAllocationOrder() (PR #12517 de lioncash)
5.0-20972 Fa 12 mesos VideoCommon: add some helper functions for shader asset (PR #12515 de iwubcode)
5.0-20969 Fa 1 any Translation resources sync with Transifex
5.0-20968 Fa 1 any Translation resources sync with Transifex
5.0-20967 Fa 1 any Revert "Android: Attach CPU thread to JVM early" (PR #12510 de JosJuice)
5.0-20965 Fa 1 any DolphinQt: Rework dirty flag handling in AssemblerWidget::TabTextForEditor (PR #12512 de JosJuice)
5.0-20963 Fa 1 any GameINI: Octomania text fix (PR #12506 de xperia64)
5.0-20961 Fa 1 any VideoCommon: Only initialize Bounding Box if supported by GPU/driver. (PR #12509 de AdmiralCurtiss)
5.0-20959 Fa 1 any Partially revert "DolphinQt/Assembler: improve translatability" (PR #12511 de JosJuice)
5.0-20957 Fa 1 any InputCommon/WGInput: Handle add/remove events on separate thread to prevent deadlocks. (PR #12508 de AdmiralCurtiss)
5.0-20955 Fa 1 any InputCommon/SDL: Fix potential issues in controller initialization. (PR #12503 de AdmiralCurtiss)
5.0-20950 Fa 1 any JitArm64: Remove unnecessary locking of W0 in psq_stXX (PR #12488 de JosJuice)
5.0-20947 Fa 1 any Core/IOS/Network/Socket: Avoid global system accessor. (PR #12498 de AdmiralCurtiss)
5.0-20945 Fa 1 any Core/Movie: Refactor to class, move to System. (PR #12502 de AdmiralCurtiss)