4.0-381 Fa 10 anys, 11 mesos PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-380 Fa 10 anys, 11 mesos PixelShaderGen: Process fog calculations with integer math.
4.0-379 Fa 10 anys, 11 mesos Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-378 Fa 10 anys, 11 mesos PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...
4.0-377 Fa 10 anys, 11 mesos PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-376 Fa 10 anys, 11 mesos PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023.
4.0-375 Fa 10 anys, 11 mesos PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again!
4.0-374 Fa 10 anys, 11 mesos PixelShaderGen: Use integer math for TEV combiners. Things are still broken.
4.0-373 Fa 10 anys, 11 mesos PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken.
4.0-372 Fa 10 anys, 11 mesos PixelShaderGen: Use integer math for tev konst value.
4.0-371 Fa 10 anys, 11 mesos PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-370 Fa 10 anys, 11 mesos PixelShaderGen: Use integer math for rasterizer color.
4.0-369 Fa 10 anys, 11 mesos PixelShaderGen: Use integer math for indirect texture coords.
4.0-368 Fa 10 anys, 11 mesos PixelShaderGen: Use integer math for sampling textures.
4.0-367 Fa 10 anys, 11 mesos PixelShaderGen: Use integer math for alpha testing.
4.0-366 Fa 10 anys, 11 mesos PixelShaderGen: Make SampleTexture static inline.
4.0-365 Fa 10 anys, 11 mesos OGL: Force highp for integers.
4.0-325 Fa 11 anys PixelShaderGen: Workaround issues on Nvidia GPUs by disabling depth overflow emulation.
4.0-324 Fa 11 anys PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-323 Fa 11 anys Fix LightingShaderGen multiplying by wrong types.