4.0-440 Fa 11 anys PixelShaderGen: Use integer math for indirect texture coords.
4.0-439 Fa 11 anys PixelShaderGen: Use integer math for sampling textures.
4.0-438 Fa 11 anys PixelShaderGen: Use integer math for alpha testing.
4.0-437 Fa 11 anys PixelShaderGen: Make SampleTexture static inline.
4.0-436 Fa 11 anys OGL: Force highp for integers.
4.0-396 Fa 11 anys PixelShaderGen: Fix two mistakes from revision 275c02adc33a7ba452833b5edb8216622d602d41.
4.0-395 Fa 11 anys PixelShaderGen: Define idot for int4 vectors, too.
4.0-394 Fa 11 anys VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore.
4.0-393 Fa 11 anys PixelShaderGen: Use integer math for z textures.
4.0-392 Fa 11 anys, 1 mes PixelShaderGen: Fix a small issue.
4.0-391 Fa 11 anys, 1 mes PixelShaderGen: Workaround issues on Nvidia GPUs by disabling depth overflow emulation.
4.0-390 Fa 11 anys, 1 mes PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-389 Fa 11 anys, 1 mes Fix LightingShaderGen multiplying by wrong types.
4.0-388 Fa 11 anys, 1 mes LightingShaderGen: Perform more lighting calculations with integers.
4.0-387 Fa 11 anys, 1 mes LightingShaderGen: Perform some lighting calculations with integers.
4.0-386 Fa 11 anys, 1 mes ShaderGen: Store material uniforms as integers.
4.0-385 Fa 11 anys, 1 mes ShaderGen: Store light color uniforms as integers.
4.0-384 Fa 11 anys, 1 mes PixelShader: Store fog color as an integer.
4.0-383 Fa 11 anys, 1 mes PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-382 Fa 11 anys, 1 mes PixelShaderGen: Change the "alpha" uniform to use integers.