4.0-460 Fa 10 anys, 11 mesos Fix LightingShaderGen multiplying by wrong types.
4.0-459 Fa 10 anys, 11 mesos LightingShaderGen: Perform more lighting calculations with integers.
4.0-458 Fa 10 anys, 11 mesos LightingShaderGen: Perform some lighting calculations with integers.
4.0-457 Fa 10 anys, 11 mesos ShaderGen: Store material uniforms as integers.
4.0-456 Fa 10 anys, 11 mesos ShaderGen: Store light color uniforms as integers.
4.0-455 Fa 10 anys, 11 mesos PixelShader: Store fog color as an integer.
4.0-454 Fa 10 anys, 11 mesos PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-453 Fa 10 anys, 11 mesos PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-452 Fa 10 anys, 11 mesos PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-451 Fa 10 anys, 11 mesos PixelShaderGen: Process fog calculations with integer math.
4.0-450 Fa 10 anys, 11 mesos Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-449 Fa 10 anys, 11 mesos PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...
4.0-448 Fa 10 anys, 11 mesos PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-447 Fa 10 anys, 11 mesos PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023.
4.0-446 Fa 10 anys, 11 mesos PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again!
4.0-445 Fa 10 anys, 11 mesos PixelShaderGen: Use integer math for TEV combiners. Things are still broken.
4.0-444 Fa 10 anys, 11 mesos PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken.
4.0-443 Fa 10 anys, 11 mesos PixelShaderGen: Use integer math for tev konst value.
4.0-442 Fa 10 anys, 11 mesos PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-441 Fa 10 anys, 11 mesos PixelShaderGen: Use integer math for rasterizer color.