4.0-523 Fa 10 anys, 10 mesos PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't.
4.0-522 Fa 10 anys, 10 mesos PixelShaderGen: Use integer math for alpha testing.
4.0-521 Fa 10 anys, 10 mesos PixelShaderGen: Make SampleTexture static inline.
4.0-520 Fa 10 anys, 10 mesos OGL: Force highp for integers.
4.0-516 Fa 10 anys, 11 mesos VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore.
4.0-515 Fa 10 anys, 11 mesos PixelShaderGen: Use integer math for z textures.
4.0-514 Fa 10 anys, 11 mesos PixelShaderGen: Define idot for int4 vectors, too.
4.0-513 Fa 10 anys, 11 mesos PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-512 Fa 10 anys, 11 mesos Fix LightingShaderGen multiplying by wrong types.
4.0-511 Fa 10 anys, 11 mesos LightingShaderGen: Perform more lighting calculations with integers.
4.0-510 Fa 10 anys, 11 mesos LightingShaderGen: Perform some lighting calculations with integers.
4.0-509 Fa 10 anys, 11 mesos ShaderGen: Store material uniforms as integers.
4.0-508 Fa 10 anys, 11 mesos ShaderGen: Store light color uniforms as integers.
4.0-507 Fa 10 anys, 11 mesos PixelShader: Store fog color as an integer.
4.0-506 Fa 10 anys, 11 mesos PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-505 Fa 10 anys, 11 mesos PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-504 Fa 10 anys, 11 mesos PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-503 Fa 10 anys, 11 mesos PixelShaderGen: Process fog calculations with integer math.
4.0-502 Fa 10 anys, 11 mesos Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-501 Fa 10 anys, 11 mesos PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...