4.0-543 Fa 11 anys LightingShaderGen: Perform some lighting calculations with integers.
4.0-542 Fa 11 anys ShaderGen: Store material uniforms as integers.
4.0-541 Fa 11 anys ShaderGen: Store light color uniforms as integers.
4.0-540 Fa 11 anys PixelShader: Store fog color as an integer.
4.0-539 Fa 11 anys PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-538 Fa 11 anys PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-537 Fa 11 anys PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-536 Fa 11 anys PixelShaderGen: Process fog calculations with integer math.
4.0-535 Fa 11 anys Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-534 Fa 11 anys PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...
4.0-533 Fa 11 anys PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-532 Fa 11 anys PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023.
4.0-531 Fa 11 anys PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again!
4.0-530 Fa 11 anys PixelShaderGen: Use integer math for TEV combiners. Things are still broken.
4.0-529 Fa 11 anys PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken.
4.0-528 Fa 11 anys PixelShaderGen: Use integer math for tev konst value.
4.0-527 Fa 11 anys PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-526 Fa 11 anys PixelShaderGen: Use integer math for rasterizer color.
4.0-525 Fa 11 anys PixelShaderGen: Use integer math for indirect texture coords.
4.0-524 Fa 11 anys PixelShaderGen: Use integer math for sampling textures.