4.0-543 Fa 10 anys, 10 mesos LightingShaderGen: Perform some lighting calculations with integers.
4.0-542 Fa 10 anys, 10 mesos ShaderGen: Store material uniforms as integers.
4.0-541 Fa 10 anys, 10 mesos ShaderGen: Store light color uniforms as integers.
4.0-540 Fa 10 anys, 10 mesos PixelShader: Store fog color as an integer.
4.0-539 Fa 10 anys, 10 mesos PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-538 Fa 10 anys, 10 mesos PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-537 Fa 10 anys, 10 mesos PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-536 Fa 10 anys, 10 mesos PixelShaderGen: Process fog calculations with integer math.
4.0-535 Fa 10 anys, 10 mesos Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-534 Fa 10 anys, 10 mesos PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...
4.0-533 Fa 10 anys, 10 mesos PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-532 Fa 10 anys, 10 mesos PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023.
4.0-531 Fa 10 anys, 10 mesos PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again!
4.0-530 Fa 10 anys, 10 mesos PixelShaderGen: Use integer math for TEV combiners. Things are still broken.
4.0-529 Fa 10 anys, 10 mesos PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken.
4.0-528 Fa 10 anys, 10 mesos PixelShaderGen: Use integer math for tev konst value.
4.0-527 Fa 10 anys, 10 mesos PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-526 Fa 10 anys, 10 mesos PixelShaderGen: Use integer math for rasterizer color.
4.0-525 Fa 10 anys, 10 mesos PixelShaderGen: Use integer math for indirect texture coords.
4.0-524 Fa 10 anys, 10 mesos PixelShaderGen: Use integer math for sampling textures.