4.0-624 Fa 10 anys, 10 mesos PixelShaderGen: Perform some of the fog calculations with integers.
4.0-623 Fa 10 anys, 10 mesos fixup! ce5e0f304fcdf85e0d6ee42a03b1270379b7bcc9
4.0-622 Fa 10 anys, 10 mesos PixelShaderGen: Use integer math for z textures.
4.0-621 Fa 10 anys, 10 mesos PixelShaderGen: Define idot for int4 vectors, too.
4.0-620 Fa 10 anys, 10 mesos PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-619 Fa 10 anys, 10 mesos Fix LightingShaderGen multiplying by wrong types.
4.0-618 Fa 10 anys, 10 mesos LightingShaderGen: Perform more lighting calculations with integers.
4.0-617 Fa 10 anys, 10 mesos LightingShaderGen: Perform some lighting calculations with integers.
4.0-616 Fa 10 anys, 10 mesos ShaderGen: Store material uniforms as integers.
4.0-615 Fa 10 anys, 10 mesos ShaderGen: Store light color uniforms as integers.
4.0-614 Fa 10 anys, 10 mesos PixelShader: Store fog color as an integer.
4.0-613 Fa 10 anys, 10 mesos PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-612 Fa 10 anys, 10 mesos PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-611 Fa 10 anys, 10 mesos PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-610 Fa 10 anys, 10 mesos PixelShaderGen: Process fog calculations with integer math.
4.0-609 Fa 10 anys, 10 mesos Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-608 Fa 10 anys, 10 mesos PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...
4.0-607 Fa 10 anys, 10 mesos PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-606 Fa 10 anys, 10 mesos PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023.
4.0-605 Fa 10 anys, 10 mesos PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again!