3.5-1030 Fa 11 anys, 8 mesos GLSL: explicitly check for gl errors for pinned memory
3.5-1029 Fa 11 anys, 8 mesos Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 Fa 11 anys, 8 mesos GLSL: fix nfs-hp2
3.5-1025 Fa 11 anys, 8 mesos Merge branch 'GLSL-master'
3.5-663 Fa 11 anys, 8 mesos My OCD will not stand for this.
3.5-662 Fa 11 anys, 8 mesos So much more readable now!
3.5-661 Fa 11 anys, 8 mesos PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.
3.5-660 Fa 11 anys, 8 mesos Fix checks for preventing the main and render windows from spawning off screen.
3.5-659 Fa 11 anys, 8 mesos Corrected a typo.
3.5-658 Fa 11 anys, 8 mesos PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation.
3.5-657 Fa 11 anys, 8 mesos VideoSoftware: Do not clear the depth buffer on EFB copy clears when depth writing is disabled.
3.5-656 Fa 11 anys, 8 mesos Beginning of VFP cleanup. Will finish when I have the hardware in front of me.
3.5-655 Fa 11 anys, 8 mesos Actually set the bIDIVa value in the ARM CPUDetect.
3.5-654 Fa 11 anys, 8 mesos Fixed the Windows 32bit debug build.
3.5-653 Fa 11 anys, 8 mesos Prevent the render window from spawning off screen.
3.5-652 Fa 11 anys, 8 mesos Really clean up all the emitter loadstores on ARM. If a ARM device supports VFPv4, then it supports IDIVA, so handle that in CPUDetect.
3.5-651 Fa 11 anys, 8 mesos Add a new WriteNewStoreOp emitter function for beginning of rewrite of the Arm Emitter LoadStores. Will finish when I have the hardware in front of me to test on.
3.5-650 Fa 11 anys, 8 mesos Fix dup Option and move one to the top where it belongs in the CMake file.
3.5-649 Fa 11 anys, 8 mesos Used the scheduler to generate the interrupt for IPC. Fixes the ES_LAUNCH games.
3.5-648 Fa 11 anys, 8 mesos All the cool kids hard code string lengths.