3.5-1099 Fa 11 anys, 2 mesos Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardw...
3.5-1098 Fa 11 anys, 2 mesos VideoSoftware: Fail less at clamping.
3.5-1097 Fa 11 anys, 2 mesos Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
3.5-1096 Fa 11 anys, 2 mesos Clean up blending code a bit.
3.5-1095 Fa 11 anys, 2 mesos buildfix for my last commit on Mac OSX
3.5-1094 Fa 11 anys, 2 mesos Small Blending logic fix for opengl backend
3.5-1093 Fa 11 anys, 2 mesos Removed some redundant code introduced in the last commit.
3.5-1092 Fa 11 anys, 2 mesos Rounded the loop addresses to the nearest 16bit value in the loop comparison.
3.5-1091 Fa 11 anys, 2 mesos OGL: enable buffersubdata in detection
3.5-1090 Fa 11 anys, 2 mesos Readded the tracking of the FIFO Writes.
3.5-1089 Fa 11 anys, 2 mesos Fix a slight leak in LogManager.
3.5-1088 Fa 11 anys, 2 mesos Fixed issue 6119.
3.5-1087 Fa 11 anys, 2 mesos [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 Fa 11 anys, 2 mesos Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
3.5-1085 Fa 11 anys, 2 mesos Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 Fa 11 anys, 2 mesos Fixed DSPTool build.
3.5-1083 Fa 11 anys, 2 mesos Windows build fix
3.5-1082 Fa 11 anys, 2 mesos Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
3.5-1081 Fa 11 anys, 2 mesos VideoSoftware: Improve fog range adjustment by using less magic and more comments.
3.5-1080 Fa 11 anys, 2 mesos revert RasterFont for VideoSoftware