4.0-321 Fa 11 anys jit64: remove dead code
4.0-320 Fa 11 anys Jit64: extract frsqrtex as method
4.0-319 Fa 11 anys [JitIL] No more terrible usage of vectors. This is possible because of C++11.
4.0-318 Fa 11 anys ogl: check default framebuffer for msaa
4.0-317 Fa 11 anys [ARM] Minor idle skip optimization in bx.
4.0-316 Fa 11 anys [ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PPSSPP.
4.0-315 Fa 11 anys VideoCommon: create native texture pool
4.0-314 Fa 11 anys [windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793.
4.0-313 Fa 11 anys ogl: drop all %f from TextureConversionShader
4.0-312 Fa 11 anys Fix {Read,Write}FileToString. We should be using binary always.
4.0-307 Fa 11 anys Be less dumb.
4.0-306 Fa 11 anys Update translation files to reflect recent changes in the code.
4.0-305 Fa 11 anys Stop saving random files to ./
4.0-304 Fa 11 anys Actually, filename really does need to be a parameter because of some random debug thing.
4.0-303 Fa 11 anys fix non-HAVE_WX case
4.0-302 Fa 11 anys Handle screenshot saving in RenderBase. Removes dependency on D3DX11 for screenshots (texture dumping is still broken).
4.0-299 Fa 11 anys [Windows] Add missing dlls and enable OpenMP support.
4.0-298 Fa 11 anys Revert "Add dxsdk_dir to vc++ paths via base.props. This means you no longer need the paths in a global property sheet. In fact if you have them in such a file, you should remove them as it will cause...
4.0-297 Fa 11 anys Removed duplicate definition of ibuild within JitIL.h. Fixes JitIL from hanging on x64/x86.
4.0-296 Fa 11 anys Merge remote-tracking branch 'shuffle2/vc12'