4.0-605 Fa 10 anys, 11 mesos VideoCommon: disable efb access + perf querys on cph thread
4.0-604 Fa 10 anys, 11 mesos Do not fastmem addresses that were constant propagated
4.0-603 Fa 10 anys, 11 mesos Code cleanup
4.0-602 Fa 10 anys, 11 mesos NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 Fa 10 anys, 11 mesos Fix copy and paste error in BootManager.cpp.
4.0-600 Fa 10 anys, 11 mesos Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 Fa 10 anys, 11 mesos Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 Fa 10 anys, 11 mesos Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 Fa 10 anys, 11 mesos [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 Fa 10 anys, 11 mesos D3D: Verbosify an error message.
4.0-595 Fa 10 anys, 11 mesos OpenGL: fix scaled efb2ram copys
4.0-594 Fa 10 anys, 11 mesos Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.
4.0-593 Fa 10 anys, 11 mesos Fix the Zelda: The Wind Waker heat effect glitch.
4.0-592 Fa 10 anys, 11 mesos OpenGL: use shader 420pack if available to staticly bind ubo location
4.0-591 Fa 10 anys, 11 mesos OpenGL: drop UBO-workaround usage for efb2ram shaders
4.0-590 Fa 10 anys, 11 mesos TextureCache: Warn for invalid custom textures
4.0-589 Fa 10 anys, 11 mesos ogl: clamp to edge for out of bound efb access
4.0-588 Fa 10 anys, 11 mesos Bootmanager.cpp fixes and clean up.
4.0-587 Fa 10 anys, 11 mesos Allow pad settings to be set via game ini.
4.0-586 Fa 10 anys, 11 mesos [Android] Simplify instantiations of OverlayConfigButton.java. Also simplified resizeDrawable even more. We just acquire the resource instance and then get the display metrics directly.