4.0-619 Fa 10 anys, 10 mesos VertexLoader: don't check for possible range
4.0-618 Fa 10 anys, 10 mesos enable buffer_storage on nvidia 331.38 on linux
4.0-617 Fa 10 anys, 10 mesos GameSettings: Deleted references to the ZTP hack.
4.0-616 Fa 10 anys, 10 mesos fixup "Remove the ZTP speedup hack"
4.0-615 Fa 10 anys, 10 mesos Remove vertex streaming hack.
4.0-614 Fa 10 anys, 10 mesos Remove the ZTP speedup hack. Also remove useless debugging code, and a presumably outdated workaround (which was commented out).
4.0-613 Fa 10 anys, 10 mesos VideoCommon: cleanup of "components" usage
4.0-612 Fa 10 anys, 10 mesos Change the default GFX backend from D3D11 to OGL.
4.0-611 Fa 10 anys, 10 mesos Added a check for a redundant mov in the fastmem writes code.
4.0-610 Fa 10 anys, 10 mesos TextureConverter: remove implicit int->float convertion
4.0-609 Fa 10 anys, 10 mesos Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 Fa 10 anys, 10 mesos Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 Fa 10 anys, 10 mesos Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 Fa 10 anys, 10 mesos OGL: remove masking from streambuffer
4.0-605 Fa 10 anys, 10 mesos VideoCommon: disable efb access + perf querys on cph thread
4.0-604 Fa 10 anys, 10 mesos Do not fastmem addresses that were constant propagated
4.0-603 Fa 10 anys, 10 mesos Code cleanup
4.0-602 Fa 10 anys, 10 mesos NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 Fa 10 anys, 10 mesos Fix copy and paste error in BootManager.cpp.
4.0-600 Fa 10 anys, 10 mesos Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...