4.0-338 Fa 7 anys, 3 mesos Fixed a bug that incorrectly recognized as 'GameCube'. when you open the Korean Wii Disc, which is re-encrypted with a common-key(g_MasterKey).
4.0-337 Fa 7 anys, 3 mesos [ARM] More NEON emitters.
4.0-336 Fa 7 anys, 3 mesos Changed thread barrier and event to use a lamba wait predicate instead of a functor.
4.0-335 Fa 7 anys, 3 mesos [ARM] More NEON emitters.
4.0-334 Fa 7 anys, 3 mesos D3D: Use D3DX11 for taking screenshots.
4.0-333 Fa 7 anys, 3 mesos Revert "Be less dumb." Revert "Actually, filename really does need to be a parameter because of some random debug thing." Revert "fix non-HAVE_WX case" Revert "Handle screenshot saving in RenderBase. ...
4.0-332 Fa 7 anys, 3 mesos D3D: Use D3DX for texture dumping.
4.0-331 Fa 7 anys, 3 mesos D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
4.0-330 Fa 7 anys, 3 mesos Revert "VideoCommon: create native texture pool"
4.0-329 Fa 7 anys, 3 mesos Re-plumb window handle to the dsound backend.
4.0-328 Fa 7 anys, 3 mesos VideoCommon: fix custom textures
4.0-327 Fa 7 anys, 3 mesos Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon.
4.0-326 Fa 7 anys, 3 mesos Use an unordered_set to track FIFO write adresses
4.0-325 Fa 7 anys, 3 mesos Handle BP mask register better to avoid useless BP writes (causing flushes)
4.0-324 Fa 7 anys, 3 mesos Jit64: implement ps_res
4.0-323 Fa 7 anys, 3 mesos Jit64: simplify ps_sel
4.0-322 Fa 7 anys, 3 mesos Jit64: fix typo in ps_sel and re-enable it
4.0-321 Fa 7 anys, 3 mesos jit64: remove dead code
4.0-320 Fa 7 anys, 3 mesos Jit64: extract frsqrtex as method
4.0-319 Fa 7 anys, 3 mesos [JitIL] No more terrible usage of vectors. This is possible because of C++11.