5.0-18807 Fa 3 mesos Software: Fix regressions from "Kill Renderer" (PR #11582 de Pokechu22)
5.0-18803 Fa 3 mesos Qt/WiiPane: Add progress window for SD card conversion. (PR #11607 de AdmiralCurtiss)
5.0-18799 Fa 3 mesos Android: Add a button for accessing controller mappings (PR #11605 de JosJuice)
5.0-18795 Fa 3 mesos VideoCommon: move hirestexture data to reusable class called CustomTextureData (PR #11612 de iwubcode)
5.0-18792 Fa 3 mesos Android: Convert Cheats Activity to Kotlin (PR #11614 de t895)
5.0-18769 Fa 3 mesos Android: Convert Riivolution Boot Activity to Kotlin (PR #11615 de t895)
5.0-18763 Fa 3 mesos Android: Convert Skylanders code to Kotlin (PR #11616 de t895)
5.0-18757 Fa 3 mesos Android: Convert Convert Activity to Kotlin (PR #11619 de t895)
5.0-18754 Fa 3 mesos Android: Initialize TaskViewModel earlier in User Data Activity (PR #11613 de t895)
5.0-18752 Fa 3 mesos Android: Rewrite User Data Activity in Kotlin (PR #11515 de t895)
5.0-18748 Fa 3 mesos, 1 setmana RiivolutionPatcher: Use capitalization of file that exists in the host file system if possible. (PR #11444 de AdmiralCurtiss)
5.0-18745 Fa 3 mesos, 1 setmana UICommon: Create Load/DynamicInputTextures directory on startup (PR #11608 de Dentomologist)
5.0-18743 Fa 3 mesos, 1 setmana InputCommon: Fix ControlGroup::SaveConfig with DefaultValue::Disabled (PR #11606 de JosJuice)
5.0-18741 Fa 3 mesos, 1 setmana Common/FileUtil: Migrate CopyDir() to a more clear interface. (PR #11596 de AdmiralCurtiss)
5.0-18733 Fa 3 mesos, 1 setmana Qt/GameList: Also filter by filename when searching. (PR #11583 de danielgarzaf)
5.0-18731 Fa 3 mesos, 1 setmana PowerPC: Rework CPUThreadGuard handling in Expression.cpp (PR #11602 de JosJuice)
5.0-18729 Fa 3 mesos, 1 setmana workaround msvc optimizer bug (PR #11604 de shuffle2)
5.0-18727 Fa 3 mesos, 1 setmana D3D: Restore workaround for erroneous NaN optimization (PR #11603 de Dentomologist)
5.0-18725 Fa 3 mesos, 1 setmana Android: Responsive autofit grid (PR #11594 de t895)
5.0-18722 Fa 3 mesos, 1 setmana VideoBackends: use a bitset for D3D11's state management (PR #11551 de iwubcode)