Versió
3.5-2426
Branca
dc-netplay
Data
Fa 11 anys, 3 mesos
Windows x64 Windows x86 Mac OS X Android
Contribució
fe774d6f496ad92b3ed1f34687b5677ab44dab60
Autor del canvi
comex
Descripció del canvi
Use an explicit variable to wait for the GPU thread...

rather than copying the conditions in the big while loop.  I *think*
this doesn't make a difference unless (a) there's a breakpoint and (b)
the CPU thread gets really unlucky and observes the change to
CPReadPointer but not the immediately following change to
CPReadWriteDistance... but the difficulty of working that out
demonstrates why the change is needed.