Versió
4.0-84
Branca
dc-netplay
Data
Fa 11 anys, 3 mesos
Windows x64 Windows x86 Mac OS X Android
Contribució
8237576822b053c79838ba857641f2c61a4e6cff
Autor del canvi
comex
Descripció del canvi
Fix freeze on close - bFF_GPReadEnable was not enough to stop SyncGPU.

Should look into the potential performance impact of having GPUHasWork
test so many different things - RunGpuLoop already did this, and SyncGPU
doing it once-ish per frame probably doesn't matter, but it might be
possible to make cheaper anyway.