Versió
3.5-2314
Branca
dc-netplay
Data
Fa 11 anys, 3 mesos
Windows x64 Windows x86 Mac OS X Android
Contribució
357bcf77f330cc8434c7de1912b96574c98af3ce
Autor del canvi
comex
Descripció del canvi
Refactor SetCpStatus, hopefully fixing breakpoints.

Now it's only called in a single place in each mode.  Normally this is
the GPU thread, because everything needs to be checked when
CPReadPointer changes, and watermarks shouldn't need strict timing so
there's no need to also call it from some other thread.  In
bSyncGPUAtIdleOnly mode, we ignore watermarks, so it's called on the
CPU thread after cpuFifo.CPReadPointer is updated, to check for
breakpoints.