5.0-21148 Fa 1 mes, 4 setmanes Fix aspect ratio heuristics getting stuck to a state (PR #12435 de Filoppi)
5.0-21145 Fa 1 mes, 4 setmanes Improve window presentation at native resolution (PR #12437 de Filoppi)
5.0-21143 Fa 1 mes, 4 setmanes Have dolphin_scmrev run `ScmRevGen` from `CMAKE_CURRENT_SOURCE_DIR` (PR #12591 de JesseTG)
5.0-21140 Fa 2 mesos Fixes to Achievement points count/mastery (PR #12586 de LillyJadeKatrin)
5.0-21138 Fa 2 mesos VideoCommon: move factory names to be a static inside each action class (PR #12590 de iwubcode)
5.0-21136 Fa 2 mesos Core: Fix crash when inspecting a savestate with a timestamp that causes localtime() to error out (PR #12587 de AdmiralCurtiss)
5.0-21133 Fa 2 mesos IOS/FS: Display the invalid path in the ASSERT in BuildFilename(). (PR #12589 de AdmiralCurtiss)
5.0-21131 Fa 2 mesos Common: add json utility functions for Vec3 serialization (PR #12585 de iwubcode)
5.0-21129 Fa 2 mesos Improved achievements disabled messaging (PR #12582 de LillyJadeKatrin)
5.0-21127 Fa 2 mesos Simplify including Dolphin via `FetchContent` (PR #12583 de JesseTG)
5.0-21125 Fa 2 mesos VideoCommon: Don't use indexed output for fbfetch (PR #12281 de TellowKrinkle)
5.0-21123 Fa 2 mesos Balloontip drawing rework (PR #12314 de Dentomologist)
5.0-21121 Fa 2 mesos VideoCommon: handle asset memory going over reserved limit correctly (PR #12457 de iwubcode)
5.0-21119 Fa 2 mesos Create Strike Force Bowling INI (PR #12558 de AGuy27)
5.0-21116 Fa 2 mesos DolphinTool: Fix parsing of command line bzip2 flag (PR #12578 de Dentomologist)
5.0-21114 Fa 2 mesos IOFile: avoid clearing errors on null file struct (PR #12575 de n8pjl)
5.0-21112 Fa 2 mesos VideoCommon: make mesh asset data loadable by asset loader (PR #12577 de iwubcode)
5.0-21110 Fa 2 mesos, 1 setmana Core/DSPHLE: Construct accelerator in AX and AXWii constructors. (PR #12576 de AdmiralCurtiss)
5.0-21108 Fa 2 mesos, 1 setmana EXI: Don't kill Dolphin when receiving BBA_IOB (PR #12574 de sepalani)
5.0-21106 Fa 2 mesos, 1 setmana VideoCommon: add functionality to prepare for a custom mesh asset to be used by graphics mods (PR #12562 de iwubcode)