3.5-1680 Fa 10 anys, 9 mesos [Android] Some minor cleanup.
3.5-1679 Fa 10 anys, 9 mesos Changing the Nunchuk stick axis from center to center + 1
3.5-1678 Fa 10 anys, 9 mesos Adding Nunchuk stick calibration
3.5-1677 Fa 10 anys, 9 mesos [Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type.
3.5-1676 Fa 10 anys, 9 mesos [Android] Another check for OpenGL ES 3.
3.5-1675 Fa 10 anys, 9 mesos Good Job Windows. Fixes compiling...
3.5-1674 Fa 10 anys, 9 mesos Didn't mean to disable hacked buffer.
3.5-1673 Fa 10 anys, 9 mesos Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno.
3.5-1672 Fa 10 anys, 9 mesos Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class.
3.5-1671 Fa 10 anys, 9 mesos Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers.
3.5-1670 Fa 10 anys, 9 mesos Fix Android Build.
3.5-1669 Fa 10 anys, 9 mesos Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts.
3.5-1668 Fa 10 anys, 9 mesos Clear patches on shutdown.
3.5-1667 Fa 10 anys, 9 mesos Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL E...
3.5-1666 Fa 10 anys, 9 mesos [Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is...
3.5-1665 Fa 10 anys, 9 mesos Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats.
3.5-1664 Fa 10 anys, 9 mesos Fix Mali-T604 shader compilation
3.5-1663 Fa 10 anys, 9 mesos Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times.
3.5-1662 Fa 10 anys, 9 mesos Merge branch 'multi-tas-input'
3.5-1658 Fa 10 anys, 9 mesos Forgot this from the last commit.