4.0-333 Fa 10 anys, 6 mesos Revert "Be less dumb." Revert "Actually, filename really does need to be a parameter because of some random debug thing." Revert "fix non-HAVE_WX case" Revert "Handle screenshot saving in RenderBase. ...
4.0-332 Fa 10 anys, 6 mesos D3D: Use D3DX for texture dumping.
4.0-331 Fa 10 anys, 6 mesos D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
4.0-330 Fa 10 anys, 6 mesos Revert "VideoCommon: create native texture pool"
4.0-329 Fa 10 anys, 6 mesos Re-plumb window handle to the dsound backend.
4.0-328 Fa 10 anys, 6 mesos VideoCommon: fix custom textures
4.0-327 Fa 10 anys, 6 mesos Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon.
4.0-326 Fa 10 anys, 6 mesos Use an unordered_set to track FIFO write adresses
4.0-325 Fa 10 anys, 6 mesos Handle BP mask register better to avoid useless BP writes (causing flushes)
4.0-324 Fa 10 anys, 6 mesos Jit64: implement ps_res
4.0-323 Fa 10 anys, 6 mesos Jit64: simplify ps_sel
4.0-322 Fa 10 anys, 6 mesos Jit64: fix typo in ps_sel and re-enable it
4.0-321 Fa 10 anys, 6 mesos jit64: remove dead code
4.0-320 Fa 10 anys, 6 mesos Jit64: extract frsqrtex as method
4.0-319 Fa 10 anys, 6 mesos [JitIL] No more terrible usage of vectors. This is possible because of C++11.
4.0-318 Fa 10 anys, 6 mesos ogl: check default framebuffer for msaa
4.0-317 Fa 10 anys, 6 mesos [ARM] Minor idle skip optimization in bx.
4.0-316 Fa 10 anys, 6 mesos [ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PPSSPP.
4.0-315 Fa 10 anys, 6 mesos VideoCommon: create native texture pool
4.0-314 Fa 10 anys, 6 mesos [windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793.