4.0-180 Fa 8 anys, 1 mes Fix unicode support for File::Rename() on windows.
4.0-179 Fa 8 anys, 1 mes Don't waste time looking up the block if enableBlocklink is off anyway.
4.0-178 Fa 8 anys, 1 mes {Android] Eliminate need for even using a byte array when copying assets over.
4.0-177 Fa 8 anys, 1 mes C.K. should fix his website before throwing stones at obsolete xml.
4.0-176 Fa 8 anys, 1 mes Fix references for OGL, SW and D3D.
4.0-175 Fa 8 anys, 1 mes Missed a accept error handler. Init instead of memset.
4.0-174 Fa 8 anys, 1 mes Fix accept() bug, which was using the wrong isRW for error conversion. Also fixed a debug issue where local_name is used uninitialised.
4.0-173 Fa 8 anys, 1 mes [Android] Change the names of the functions responsible for loading/saving config values in UserPreferences.java. Makes readability better, since they have names that actually go with each other now. ...
4.0-172 Fa 8 anys, 1 mes [Android] Rephrase a comment in VideoSettingsFragment.java.
4.0-171 Fa 8 anys, 1 mes .gitignore: Prevent Debugger directory from being removed again
4.0-170 Fa 8 anys, 1 mes [ARM] Update the ArmEmitter with a bunch of NEON emitters. This adds around 47 instruction emitters if I counted correctly. None well tested at this point. On going to add all the NEON emitters.
4.0-169 Fa 8 anys, 1 mes Missed OGL includes apparently.
4.0-168 Fa 8 anys, 1 mes Fix Windows vcxproj files.
4.0-167 Fa 8 anys, 1 mes [Android] Remove unnecessary equals comparison in VideoSettingsFragment.java in function SupportsGLES3(). contains() can handle this situation.
4.0-166 Fa 8 anys, 1 mes Fix MSVC project files
4.0-164 Fa 8 anys, 2 mesos Fix updating the register even if an exception occurred in MMU mode.
4.0-163 Fa 8 anys, 2 mesos Fix build issues on OS X i386.
4.0-162 Fa 8 anys, 2 mesos Fix PixelShaderGen from the previous commit.
4.0-161 Fa 8 anys, 2 mesos [Android] Missed a few things for PowerVR544MP3 'support.' It doesn't actually get any video output on it just like Tegra 4.
4.0-160 Fa 8 anys, 2 mesos [Android] Fix an issue where emulation would crash if we couldn't retrieve GPU information. Also if we can't get the graphics information, give them the benefit of the doubt and enable the GLES3 optio...