3.5-1047 Fa 6 anys, 8 mesos Git pull
3.5-1035 Fa 6 anys, 8 mesos Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 Fa 6 anys, 8 mesos Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 Fa 6 anys, 8 mesos GLSL: also define pinned_memory in renderer.cpp
3.5-1043 Fa 6 anys, 8 mesos Remove an obsolete documentation file
3.5-1042 Fa 6 anys, 8 mesos Revert "Disable Vsync while holding tab to disable the frame limit."
3.5-1041 Fa 6 anys, 8 mesos Disable Vsync while holding tab to disable the frame limit.
3.5-1040 Fa 6 anys, 8 mesos GLSL: store and use exact ubo sizes
3.5-1039 Fa 6 anys, 8 mesos Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue.
3.5-1038 Fa 6 anys, 8 mesos remove some ogl error
3.5-1037 Fa 6 anys, 8 mesos fix software backend
3.5-1036 Fa 6 anys, 8 mesos GLSL: don't apply unsupported msaa settings
3.5-1035 Fa 6 anys, 8 mesos disable pinned memory for fglrx
3.5-1034 Fa 6 anys, 8 mesos Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior) Fixed issue 6103.
3.5-1033 Fa 6 anys, 8 mesos Fix some warnings.
3.5-1032 Fa 6 anys, 8 mesos GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 Fa 6 anys, 8 mesos Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 Fa 6 anys, 8 mesos GLSL: explicitly check for gl errors for pinned memory
3.5-1029 Fa 6 anys, 8 mesos Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 Fa 6 anys, 8 mesos GLSL: fix nfs-hp2