4.0-223 Fa 7 anys, 7 mesos Remove some unnecessary includes.
4.0-222 Fa 7 anys, 7 mesos [Android] Implement OnSharedPreferenceChangeListener within PrefsActivity.java. This allows us to immediately save to the ini config when a preference in the front-end is changed, rather than waiting ...
4.0-221 Fa 7 anys, 7 mesos Perf: Use unordered_map instead of map in very slightly hot function.
4.0-220 Fa 7 anys, 7 mesos Remove unused variable waitingForPEInterruptDisable.
4.0-219 Fa 7 anys, 7 mesos PixelShaderGen: Refine the comment from revision 3fbe1b1ccdcf.
4.0-218 Fa 7 anys, 7 mesos VideoCommon: Update FastDepth's comment
4.0-217 Fa 7 anys, 7 mesos VideoCommon: revert the ViewPort changes
4.0-216 Fa 7 anys, 7 mesos Merge branch 'const_buffer_rework'
4.0-206 Fa 7 anys, 7 mesos ogl: use GL_RGBA instead of GL_RGBA8
4.0-205 Fa 7 anys, 7 mesos Gameini database update. "RESIDENT EVIL CODE VERONICA X" added, "The Incredible Hulk:Ultimate Destruction" added some game regions, "Xenoblade Chronicles" updated and added NTSC region, SAMURAI WARRIO...
4.0-204 Fa 7 anys, 7 mesos [ARM] Fix the JITILArm and JITArm dispatchers from comex's recent changes.
4.0-203 Fa 7 anys, 7 mesos Build fix for previous commit.
4.0-201 Fa 7 anys, 7 mesos [Android] Replace the getter for the adapter backing the GameListFragment with a function that simply clears the array adapter. Maintains encapsulation this way. Simplified the actual setting of the b...
4.0-200 Fa 7 anys, 7 mesos [Android] Actually show the currently selected CPU core and video backend within the settings screen.
4.0-199 Fa 7 anys, 7 mesos Revert "{Android] Eliminate need for even using a byte array when copying assets over."
4.0-198 Fa 7 anys, 7 mesos Remove more unused stuff.
4.0-197 Fa 7 anys, 7 mesos One shudders to imagine what inhuman thoughts lie behind that code.
4.0-195 Fa 7 anys, 7 mesos Minor JitCache cleanup.
4.0-196 Fa 7 anys, 7 mesos Remove "deprecated" and unused function Read_Opcode_JIT_LC.
4.0-193 Fa 7 anys, 7 mesos Merge branch 'JitArmIL' This implements a partial JITIL based off of the JIT64IL. It's enough to run most games, albiet at a slow speed. Implementing instructions for this IL is really simple since it...