Versió
4.0-163
Branca
dc-netplay
Data
Fa 10 anys, 5 mesos
Windows x86 Mac OS X Android
Contribució
f8cc4d0171d277cf743323cca0127516a865f77a
Autor del canvi
comex
Descripció del canvi
Fix freeze on close - bFF_GPReadEnable was not enough to stop SyncGPU.

Should look into the potential performance impact of having GPUHasWork
test so many different things - RunGpuLoop already did this, and SyncGPU
doing it once-ish per frame probably doesn't matter, but it might be
possible to make cheaper anyway.