Arxiu de l'etiqueta: bigfix

Dolphin Progress Report: May and June 2022

It's been a very hectic two months. Dolphin's development builds officially dropped support for Windows 7, Windows 8, and Windows 8.1 in 5.0-16393 when the Windows buildbots were updated to use Qt6. If you read the last Progress Report, you'd know that Windows 7 was already on shaky terms due to rampant breakages, but it was Qt6 that finally ended the legacy operating systems. We wrote an entire article about this, so be sure to read that here if you haven't already.

But with loss, some new has also come. We now have a new builder for Windows on ARM! Dolphin has supported Windows on ARM for a couple of years now, but we haven't provided builds due to a lack of prospective users and a lack of space on the buildbot server. But times have changed - the buildbot has seen some upgrades with a new, bigger harddisk and shuffle2 has renovated parts of the infrastructure to make supporting Windows ARM64 builds easier. With those two hurdles out of the way, we've now configured our buildbot to provide Windows ARM64 builds on our Downloads page. We're not exactly sure how much use these builds will get, but we're hopeful for the future of the platform.

But by this point, you're probably as sick of hearing about the gives and takes of supporting various operating systems as we are of writing about them, so let's get to some emulation goodness. We've got some highly technical changes, including a new "Graphics Mod" system that allows modders and users to create graphical mods. If you're into the edge of emulation, we've also seen support for the annoying Datel Loader used for Action Replay discs and a few very odd unlicensed devices without needing an original GameCube BIOS or swapping to DSP-LLE. This is somewhat significant for reasons we'll get into later, because using real Action Replay discs does make a difference!

For those who love creative homebrew, we've also added support for the homebrew libasnd microcode to HLE audio, meaning that you no longer need to switch to LLE audio for many homebrew titles. We go into the details of all of this and more on this Dolphin Progress Report!

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